![]() ![]() And trust me, the definition of "cool" in this game is so over-the-top that Dante and all his "pizza-eating-while-shooting-everything-in-the-process" trickery can go into retirement.įor instance, during your investigation concerning the infection, you'll come across a huge mutated worm looking for a new job after Dune finished. It seems that every time something RADICAL needs to be done, the game decides players are too incompetent to make it cool enough and takes over, giving just enough of an input to not feel completely worthless. This game thrives, relies, and utterly depends on quick time events. In fact, there are so many of them, that the actual gameplay in which you run along walls, slice an odd random beast or smash objects for energy are an afterthought. This, dear reader is what is known as a quick time event, and boy are there plenty of them. "What the hell just happened?" You might ask yourself. Either you do not press the necessary button and watch Ken get smashed into a moist pile or do as you're told and watch Ken flip out of the way, run towards the giant, summersault over its head and stab it straight in the back. In that second, you have a choice to make. Just as Ken is about to be liquefied with one casual swipe of the giant's fist, the time slows down and an icon - "DODGE (A)" - jumps out. This won't last long, because after a few quick slashes that teach you the basics of ninja combat, you will be interrupted by cutscene in which a giant on fire tries to smash you to goo. Be it with doing countless impossible flips, wielding a sword with his feet or growling an obligatory one-liner about how fantastic he is while hurling a shuriken imbued with fierce fire magic. The first moment you establish control is also the moment you realize that Ken moves in a way no human could ever hope to move without breaking every law of physics and every joint in their body. The story follows one Ken Ogawa, and he's a totally awesome ninja that needs to destroy the invasion before the world decides that the super original plan of nuking Japan is safer than allowing the possibility of a worldwide infestation. Troubled with this turn of events that threaten to turn Tokyo into a Romero movie, the government sends an elite force, composed mainly of sodding ninja, to investigate and terminate all infected juggernauts of destruction with their fancy swords and less fancy helicopters armed with mini guns and rocket launchers. Instead of dying horribly, they are mutated into hulking versions of themselves, gaining exceptional strength, agility and combat abilities which they use to kill or infect everything in sight. In the not-so-distant future, a necrotizing disease spreads through the population of Japan, infecting normal citizens, animals and even plants. The makers, From Software, call it a "Cinematic Action Game" in which ninja are portrayed as enhanced human beings that work as honourable soldiers of the future instead of the low life scum assassins that they were in reality. One of those sources is Ninja Blade, an action adventure game in the same vein of Ninja Gaiden, God of War or Shinobi, games from which many parallels can be drawn. No matter the source of fiction, there was something inherently great about these mysterious assassins that could kill you before you blinked. In today's example, we also find them in video games where they're often portrayed doing things that no mortal person ever should or could do. Be it after watching one of the horrid movies that celebrated fictional martial arts, a book in which a person dressed in black pajamas tries to establish themselves as an arse-kicking machine of violent death. In today's example, we also find them in video games where they're often portrayed doing things that no mortal person ever should or could do."Įvery single one of us, in some stage of our lives, entertained the idea of becoming a ninja. ![]() "Every single one of us, in some stage of our lives, entertained the idea of becoming a ninja. ![]()
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